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    • May 4, 2017 2:16 AM PDT
    • You must need to learn animation first because you don't know much about Adobe aftereffects software and how to proper execute it. So, better is to learn first then start project execution. Cinema 4D, Autodesk Maya, Adobe flash are the popular software for animation project development.

    • April 18, 2017 8:16 PM PDT
    • Hi I advice you that the most important thing is that you need to learn to animate no matter of the software, and to aply the 12 animation priciples, after that is a thing of learn to use a tool or take a speed course, for me in matter of 2d the 3 Best options are Toon Boom because many studios use it, Moho 12 because you could do your own production almost alone, and Flash at the last place because many still use it for web animation. I really prefer the first 2 because are made for tv and movie animations directly. For 3D I think Maya is the standard but many people use Blender because is free.

    • March 25, 2017 12:20 AM PDT
    • Hey Briana,


      Good question! I Was often worried about wht software I should learn when I first began university. I've learned over the past four years that it never really matters which software you use in this industry.

      Yea, Maya is the industry standard.... but most studios don't use Maya for their 3D productions. I've learned you really need to dabble in various range of software. Like Cinema 4D, Zbrush, Unity (game software), Houdini, and many others. To figure out what software studios are using, try researching into the particular studio or profession you wish to pursue for your career.

      if it's character animation, research into the studios that are working in character animation, see what they require you to know. It'll help you get a good idea of where to begin. 

      Disney use Maya, but Dreamworks and Pixar have their own software not available to the public. Disney TV, Cartoon Saloon, Gobelins, Jam Media, Cartoon Network, Nickoldeon and many others use a variety depending on the budget and the studio; ranging from TV paint, ToonBoom, Flash and Maya (very few TV studios use 3D, but it is possible).

      what you'll also need to do is know your rendering software if you are going to pursue 3D. Arnold, Renderman, Mental ray are all industry standards, and available to the public for free. Arnold is now available with MAYA 2017. Fair warning Maya is a very tedious and challenging software to get use to first time round. The software usually has a lot of bugs with every new update, but you learn to adapt andwork around it. Takes a lot of persistence and will power. 

      Lastly, keep your eyes out for CG communities online, such as Animation Mentor, CG Tarian, AnimSchool (Are some of the online schools), they have fees that are similar to a tution fee. But many successful artists I've know or heard of never even went to art school. YouTube is you best free resource to begin with, there is a tone of tutorials that are freely accessible to all. 

      Look out for Magazines like 3D Artist, CG World, Imagine FX and others. These will often have a lot of professional information from artist working in the industry sharing their experience and tips. It's a good idea to start collecting those. 

      Look out for communities like MAYA's forum page and user guideline pages, these will help with any issue with the software. Where other people may have come across similar error you will probably face. Unity also has its own forums and guideline page. Sign up to site like CG Society, 3D Total, Polycount, and ZBrush Central. All sites like these have a tone of insight and professional expertise. 

      It is a good idea to get into the animation programs I feel, you'll probably find you will be taught more of animation and it will suit your career path better. Illustration is great, but you really need to talk with the lecture/course director in charge to see what that course can provide you in regards to animation. If they show a good sense of animation knowledge and understanding then I'd say it's a good choice, there's no harm entering into this industry with a different degree outside of animation. Ed Catmull came to animation with no education in animation, but a degree in techology. So you don't have to go for animation unless it is the only path that suits your personal preferences. It's really your choice and what you want to do.

      Good luck on your journey! I wish you the best of luck with Ringling, I've seen some very talented artists/animators come through that school. It is awesome! You'll do well there. Cal Arts is the school that everyone knows about, it's been around for a very long time, and had a very good track record of inspirational artists. However, today the world hosts a tone of new and exciting schools with courses in animation that are also just as good and getting better with each new year that comes through. 

      I've noticed this with my own course over the past four years, the newer bunch are getter more talented and the projects more insanely good as the years go on. 

      I hope this is all helpful to you.


      Tyrone. :) 

    • March 23, 2017 5:10 PM PDT
    • Hey I think Toon Boom is one of the best for hand drawn film making. Flash might get you somewhere but I think Adobe After Effects is great espeically if you want to create 2d puppet type shorts.  Obviously for 3d, Maya is one of the industry standards. Another one I hear a lot about is TV paint, which is what a lot of the calarts films are being produced with these days.  good luck!

    • March 23, 2017 3:52 PM PDT
    • Hey, I was wondering if anyone could help me figure out what software I should be getting into to making sleek and professional-looking shorts. I feel like I could do alot with adobe animate or after effects, but I have no idea how to do certain things on it, like add textured lines and im not even completley sure how to export properley. I don't even know how to use after effects so long sotry short I'm lost. Does anyone have any resources I could use to develop a good understanding of these programs or learn some new ones? I would really appreciate it! 

    • May 1, 2017 1:47 PM PDT
    • It's been too long Animation Forums!  Finally finished up my breakdown on how I approached Cassia's horse mount animation set:


      Animating a Horse Mount Set for Cassia


      Enjoy and happy animating!

    • March 15, 2017 9:45 PM PDT
    • I break down my process on animating a bouncing ball with no squash and stretch.


      Bounce With Me: Animating A Ball Bounce


      Looking to create more of these types of break downs so any and all feedback is welcome!

    • November 25, 2016 10:07 AM PST
    • Hi there, i live in the netherlands and today was just a super beautiful day, so i disided to go outside and make some reference picture's that could be usefull for lighting :)

      I cut it down to this little zip of 17 4K pictures showcasing the sun and its interaction with surfaces (morning to noon)!

      Hope its usefull! have fun with it :P





    • November 21, 2016 7:03 PM PST
    • Follow-up: here's a multiplane shot that I was able to do in Hitfilm.

      I set up four pngs (with a clear background) spaced out in front of a virtual camera, then in the very back of the virtual environment I had a video clip (another shot I animated of a campfire).  The camera moved through the pngs toward the video of the campfire, giving it a multiplane effect.  Here's a diagram of the setup.

    • October 18, 2016 8:28 PM PDT
    • Hey, so if any of you out there are trying to do complicated camera shots for your personal films but don't have access to After Effects, I've personally been having some success with Hitfilm Express.  I've had some trouble with crashes, but other than that it's got a lot of great functionality and it's free.  Really helps for multi-plane shots and special effects shots, as it lets you move a camera through 2D assets in a 3D space.  My only advice is to save your progress often because of the aforementioned crash issues.

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