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    • May 24, 2017 6:22 AM PDT
    • Here's the finished motion study. That piece of cloth was quite challenging.

    • May 22, 2017 7:19 AM PDT
    • Hi everyone, I'm back after taking a break. My father came to the Netherlands for one week for my sister's marriage so I didn't do much work related stuff in the past days. But now it's time to pick things up again!

    • May 6, 2017 9:40 AM PDT
    • Some Saturday gestures.

    • May 5, 2017 5:44 AM PDT
    • I had a lot of fun with these. Clothing used to be scary to draw, but learning to see it as shape makes it a lot easier.

    • May 2, 2017 10:52 AM PDT
    • Some character design practice for fun.

    • April 27, 2017 12:01 PM PDT
    • nice!  how long do you usually give yourself for each gesture sketch?


      Thanks Mario :). That varies. Sometimes I draw with a timer and sometimes I just stop when I feel I've captured the essence of the action. When I use a timer I usually write the time limit on the pages.


      Some warm-up sketches prior to tackling a project.



    • April 27, 2017 9:32 AM PDT
    • nice!  how long do you usually give yourself for each gesture sketch?

    • April 25, 2017 8:34 AM PDT
    • Haha that's great man!  There is definitely something to taking a break from what you do routinely, explore other routes, and then coming back with some new perspectives.  It can be a way to shake things up a bit. Thanks for posting!

    • April 25, 2017 7:13 AM PDT
    • Following Mario's request, here are some gestures done with some watercolor brushes I bought from Aaron Blaise :).

    • May 22, 2017 1:51 PM PDT
    • Thanks for sharing  David!  I think you've come to the right place. Just sit tight, there will be huge upgrades coming soon which will really help artists like yourself who are looking for a bunch of feedback.  Currently, things are still under development so it's kind of quiet and slow.  Seems like you're getting a lot of your inspiration from TV animation which is usually dialogue heavy.  I think what you have so far is great and I think the most important thing right now is to just keep cranking out these stories like you are doing, no matter what anyone says.  But I would suggest doing pantomime story boards for a while so you're forced to "show, don't tell" which means you need to work that much harder to figure out clear story telling drawings instead of relying on dialogue to describe whta characters are thinking and feeling.  So try that!  For instance, the sequence with the fish skateboarder, I was confused about the relationship between the brothers.  I had to read it and later understood they wer bros. At first i thought it was a bully, etc.  So all of that is something you need to consider when "setting up" your story. Find the clearest most efficient ways to tell that story and keep the audience on board with what is going on. That's key.  Good luck and I'm loooking forward to seeing more!

    • May 22, 2017 11:32 AM PDT
    • Hey sorry, I'm still looking for feedback!

    • May 17, 2017 7:52 AM PDT
    • Hi! I'm an aspiring board artist, and I was wondering if someone could take a look at my work? I was rejected from a class and wasn't able to get any feedback. I want to work in the industry someday, so any pointers are appreciated!

    • May 18, 2017 2:42 AM PDT
    • This is simple and short animation. I really appreciate your work and the way you guys have started your work. keep continue and implement the unique things in your work.

    • April 26, 2017 5:34 AM PDT
    • Hey man, really nice animation. Definitely nailed the youtubey ASDF flash animation style. If that's what you're going for and you want to grow into a youtube/flash animator than just keep churning out that type of stuff, have a read of Richard Williams and learn the 12 principles of animation and you should be a great toon animator in no time.

      If you want to get into film, TV and advertisement animation in 2D then you're going to need to start off with the basics. The acting choices are cool and the animation's funny, but for 2D animation it's an art form, and you'll have to drop this animation style (atleast as your primary, you can always do flash in your own time, I know there's plenty of talented 2D animators who use flash, Tim Burton infact) begin drawing and animating solid objects/creatures/humans with life, weight and mass. Learning to key frame through this kind of Flash animation is a great start. But at 19 you're at the perfect age to start building a sketch book, portfolio and start learning the basics.

      Have a read of Richard William's animators survival guide, get a vimeo account and have a look at calarts graduates and proffesionals and go waaaay back to their first uploads and see what their first exercises were when practisisng. It will almost always be the bouncing ball, flour sack, walk cycles ect. practise these and use Animators survival guide (or any animation book from one of the greats infact) and you'll be well on your way.

      But again, as far as youtube and flash goes this is pretty on the money, but you've clearly got a knack, it would definitely be worth taking it further and studying animation properly and considering it as a career.

      If you have anymore work that you want critiquing sitck it up! I, and everyone I'm sure, would be happy to have a look at the animation exercises you do or have done!

      happy animating!

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